Game Designer and Programmer
A rogue-like RPG set in 2D where you control an apprentice mage who must learn every spell in the cave before going back into the world to save it from certain doom.
Designed a point and click combat system | Collaborated in designing enemy spawning and patrolling |
Createdand programmed an system where the player could interact with certain objects by proximity | Designed and programmed an easy to use dialogue system that used engine interface instead of in the IDE |