Lead Designer and Producer
A fast paced isometric top down rogue souls-like game with retro pixel graphics set in a world with lore based on Celtic Mythology.
Designed flow of combat and reward system | Designed player movement, stamina consumption and patrol system |
Created dialogue system and UI | Designed main hub area along with NPC’s |
Created whiteboxing, game feel and story for beginning area | Paper prototyped, whiteboxed and tested main story area |