Lead Designer and Producer
A fast paced isometric top down rogue souls-like game with retro pixel graphics set in a world with lore based on Celtic Mythology.
Designed flow of combat and reward system |
Designed player movement, stamina consumption and patrol system |
Created dialogue system and UI |
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Created whiteboxing, game feel and story for beginning area |
Paper prototyped, whiteboxed and tested main story area |
Designed flow of combat and reward system
Designed player movement, stamina consumption and patrol system
Created dialogue system and UI
Created whiteboxing, game feel and story for beginning area
Paper prototyped, whiteboxed and tested main story area